A downloadable game for Windows and macOS

Color Schemers is currently a prototype 3-4 player party game that is being iterated on by a small group of UCSC students for their capstone project. 

The object of the game is to either catch the player with the colorful trail or, if you are currently that player, to keep away from everyone else as long as possible.

The game is meant to be played with PS4 controllers.


  • Jump/Double Jump = X
  • Dash = R2
  • Wall Slide = R1
  • Wall Jump = Wall Slide + X
  • Pause = Start

Jake O'Neill - Producer, Art Lead

Max Cronce - Producer, Design Lead, SFX/VFX, and Level designer

Daniel Wright - Designer, SFX

Kelly Huang - Artist

Ethan Chong - Artist

Tovi Wan - Artist

Bo Yang - Programmer, Prototype Designer

Quan Gao - Programmer

Additional collaborators:

Hunter Wheat - SFX, Programmer

Vadim Pelyushenko - Programmer

Huanlei "Helen" Wu - Programmer


ColorSchemers1.1Mac.zip 32 MB
ColorSchmers1.1PC.zip 32 MB

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